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THE MANDALORIAN

VIRTUAL ART DEPARTMENT, PHOTOGRAMMETRY & TOOLS DEVELOPMENT

DESIGNING A UNIVERSE

Happy Mushroom led the Virtual Art Department on Disney+ hit series The Mandalorian. Partnered with Epic Games and Industrial Light and Magic, we aided in the creation of the show’s immense environments, bridging the gap between the physical sets and the virtual vision onto the big screen. Happy Mushroom demonstrated how Photogrammetry can be used in both VFX and Real-time engines, and provided a revolutionary workflow to production designer Andrew Jones, and DP Greig Fraser.

LIGHT-YEARS AHEAD

One of the biggest challenges faced with The Mandalorian was creating a Web Television Series that had the cinematic quality of a blockbuster full length Star Wars film on a micro-budget. The use of LED Walls and Photo-realistic Virtual Sets allowed Director Jon Favreau to shoot fully In-Camera VFX shots seamlessly – providing a new revolutionary way to shoot and design in real-time on a limited budget.

GALAXIES FAR & WIDE

Happy Mushroom’s lighting director worked alongside with DP Greig Fraser to pre-light every scene digitally in real-time. One challenge was cycling through hundreds of different sky scenarios, unique to each scene, and providing real-time flexibility. With the use of Unreal Engine, combined with proprietary tools, we were able to provide Greig intuitive sun and sky controls he could use to modify himself.